AI Mission
Survival
In this mission, the goal is to survive as long as possible against AI opponents. Players have a chance to acquire additional ammunition or Health Packs from defeated enemies. Use the explosive drums wisely.
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Escape
In this mission, players must reach the extraction point before the mission timer runs out. The mission is a failure if the timer runs out before the extraction point is reached or if the player team is eliminated.
1. Players have a chance to acquire additional ammunition or health packs from enemy kills. Use the explosive drums, M249 machine gun and RPG-7 placed in each area wisely.
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2. Objective: Complete the mission in each round and reach the extraction point.
Round 1: Eliminate the fugitives.
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Round 2: Activate four controllers to open the gate.




Round 3: Demolish four controllers using C4 explosive to open the gate to the helipad.




AI Map List
Battle Gear Beginz | Windmill | Prison Break - LockdownDeath Valley | Prison Break - Rescue | Prison Break - Survival
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Operation:
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Scenario:
In Vorkuta, a Komi Republic city located in northern Russia, an exiled scientist named Dr. Niber has been developing a futuristic battle machine called BattleGear at a secret NRF research facility. Dr. Niber goes berserk upon hearing that President Mashkov, the NRF leader who she’d greatly admired, has been overthrown following the collapse of the NRF's last defensive front, and killed by anti-Mashkov rebels. An E.U. clean-up crew happens upon the lab and is torn apart by the mad doctor’s mechanical experiments. Now a Special Forces unit has been dispatched to investigate the crew’s disappearance and neutralize whatever threat lays waiting inside the facility.
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Operation: Windmill
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Scenario:
While the NRF regroups from a major counterattack, the E.U. advance finds itself temporarily halted due to supply shortages. As a result, the NRF and E.U. forces that have divided the city of Aalsmeer agree to a temporary ceasefire. However, NRF Special Forces in the area continue field-testing a mechanized weapon prototype, and the resulting civilian casualties are interpreted by the E.U. as an act of provocation. The tension continues to mount, eventually leading to a long-range skirmish that escalates into a full-fledged battle. Snipers from both sides are pinned down at the edges of a vast marshland surrounding an abandoned windmill, waiting for infantry to arrive. It’s going to be a perilous wait; the decaying buildings, tall grasses, and converging byways offer plenty of cover for enemy sharpshooters.
Scenario:
The E.U. decides to convert an old Yugoslavian detention center into a military supply depot. But the incumbent commander, who has been secretly using the compound to develop weapons, sets a trap to eliminate the E.U. Special Forces unit that's been deployed there, before it can stumble upon his nasty secret.
When the E.U. soldiers discover a mysterious hatch, they find themselves locked into a secret underground detention facility, with legions of NRF prisoners who have been infected with an experimental biochemical agent - and someone's let them out of their cells. Now they must survive as long as possible while suppressing the scores of rabid criminal test subjects.
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Scenario:
A group of ex-NRF soldiers under the command of Colonel Pavel Panfilov, a biochemical weapons researcher, has fled to Warbal Island in Indonesia, and built a huge zinc processing facility that blockades nearby sea routes. An E.U. Special Forces unit is dispatched to the island, where they encounter berserk ex-NRF soldiers suffering from the side-effects of a biochemical weapon. The Special Forces unit must find and eliminate Panfilov, the man in charge of the pirate-soldiers – then quickly withdraw from the island.
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Operation:
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Scenario:
After successfully suppressing the riot at the POW camp, First Lieutenant Eva, an E.U. Intelligence officer, retrieves information that a biochemical agent designed by the NRF has been smuggled offshore. Eva arrives at a field hospital that’s treating NRF soldiers who were exposed to the substance in an attempt to create an antidote. As soon as she arrives, however, an NRF secret agent sets fire to the facility, and Eva is locked within. Her team is sent in to rescue her.
To rescue Eva, the E.U. soldiers must enter the first floor, fight through the fire, and eliminate the enemies in the area. In order to gain access to the upper floors, they must either use the staircase or activate several gates to reach an emergency elevator. Eva is locked in a room somewhere on the upper levels of the hospital; once she is located, the troops must escort her to the rooftop helipad, call for a rescue helicopter, wait for its arrival, and escape.
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Scenario:
As the recombined E.U.-U.S. forces prove unstoppable, the NRF is slowly overrun. Once the NRF’s last line of defense in the former USSR is breached, the army begins to fragment and surrender. Caught off guard by the mass exodus, the E.U. command scrambles to construct concentration camps to house the NRF war prisoners.
One of the camps, situated on the southern tip of Chernivtsi, is a converted NRF detention facility. Unbeknownst to its new tenants, the complex sits atop an underground facility that was used as a research facility for a biochemical weapons program, until it was sealed due to an accident. It becomes clear that something is wrong when the detained NRF prisoners become infected by chemical radiation that’s leaked from the secret underground facility.
The infected prisoners begin to show signs of infection: hyper-stimulation; loss of rationality; regression to base instincts; excessive aggressiveness; traces of hive mind. They ravage a handful of E.U. soldiers stationed in the facility and instigate an open riot. Now the E.U. guard unit must fight for their lives to escape the infected fugitives.